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- S P A C E W A R D I S K
-
-
- SWC.EXE Version of spacewar for the standard PC Color Graphics
- Card in 640 X 200 resolution.
-
- SWH.EXE Version of spacewar for the Hercules Graphics Card in
- 720 X 348 resolution.
-
- SPACEWAR.DOC SPACEWAR documentation file.
-
-
-
- S P A C E W A R G A M E I N S T R U C T I O N S
-
-
- OBJECT:
- Destroy the other ship before it destroys you. Use your
- PHOTON TORPEDOS or PHASERS to reduce its SHIELD energy.
- A hit with no shields will destroy the ship.
-
- WEAPONS:
- PHOTON TORPEDOS The best offsensive weapon. The torpedo takes
- one unit of energy to fire and does four units
- of damage to your opponent's shields.
-
- PHASERS A good defensive weapon if you are accurate.
- The phaser requires one unit of energy to fire
- and does two units of damage to your opponent's
- shields.
-
- DEFENSE:
- IMPULSE ENGINES Used to move your ship in the direction you are
- pointing. Remember in space there is no friction,
- to slow down you must turn your ship around and thrust
- from the other direction. The impulse engines use
- about one unit of energy every half second.
-
- CLOAK Used to makes your ship invisible. You can still move,
- fire, hyperspace, etc. but no one can see you, including
- yourself. Cloaking will use about one unit of energy
- every half second.
-
- HYPER SPACE Hyper space is a quick way to get out of a bad
- situation fast. You pay an eight energy units to use
- hyper space and you don't know where you will end up.
- COMMENTS:
- You must have energy to use your weapons or defences. The 'E' bar on
- your side of the bottom of the screen must display energy. Your 'E'
- bar energy is recharged from your Dilithium crystals at one unit every
- two seconds.
-
- Use your phasers to shoot incoming photon torpedos. Those torpedos do
- alot of damage.
-
- If you hear the warning sound someone's shield energy is below sixteen
- units, and they are about to be distroyed. The 'S' bar on your side
- of the bottom of the screen indicates you shield energy. Use the
- energy balance keys to increase your shield energy and protect yourself.
- The energy balance keys for the left player are 'Z' and 'C' and for the
- right player '1' and '3'.
-
- Warning, touching the planet will drain your shields very fast so stay
- away.
-
- When using Gravity try to get in orbit. Care must be use when firing
- torpedoes in orbit. If they don't hit something they will come back
- and hit you.
-
- The Left Auto Robot is a good defensive player. He is a crack shot and
- hard to destroy.
-
- The Right Auto Robot is an offensive player. He will chase you around
- space firing often.
-
-
-
- S P A C E W A R F U N C T I O N K E Y S
-
-
- F1 = Exits to DOS in attract mode.
- Switchs to attract mode in when playing the game.
-
- F2 = Starts the game.
-
- F3 = Enables the Left Auto Robot Player.
-
- F4 = Enables the Right Auto Robot Player.
-
- F5 = Places a Gravity hole at the center of the screen.
-
- F6 = Places a Planet at the center of the screen.
-
- F7 = Freezes the action for attract or play mode.
-
- F8 = Toggles the sound on or off.
-
-
-
- S P A C E W A R G A M E K E Y S
-
-
- LEFT PLAYER KEYS
- Q = FIRE PHASERS
- W = CLOAK SHIP
- E = FIRE PHOTON TORPEDO
- A = ROTATE COUNTER-CLOCKWISE
- S = IMPULSE ENGINES
- D = ROTATE CLOCKWISE
- Z = MOVE SHIELD ENERGY TO WEAPON ENERGY
- X = HYPER SPACE
- C = MOVE WEAPON ENERGY TO SHIELD ENERGY
-
- RIGHT PLAYER KEYS
- 7 = FIRE PHASERS
- 8 = CLOAK SHIP
- 9 = FIRE PHOTON TORPEDO
- 4 = ROTATE COUNTER-CLOCKWISE
- 5 = IMPULSE ENGINES
- 6 = ROTATE CLOCKWISE
- 1 = MOVE SHIELD ENERGY TO WEAPON ENERGY
- 2 = HYPER SPACE
- 3 = MOVE WEAPON ENERGY TO SHIELD ENERGY
-
-
-
- S P A C E W A R I S U S E R S U P P O R T E D
-
-
- SPACEWAR is distributed under the USER-SUPPORTED concept.
- You are encouraged to copy and share this program with other users.
- Please do not remove the copyright or the user-supported notice.
- If you enjoy SPACEWAR, and want me to finish SPACE MINEZ your
- contribution ($20 suggested) will be appreciated. For a $30
- contribution you will receive a floppy disk with the source code
- for latest version of SPACEWAR.
-
- USER-SUPPORTED software is based on these three beliefs:
-
- 1. The value of software is best assessed by the
- user on his own system.
-
- 2. Creation of personal computer software can and
- should be supported by computing community.
-
- 3. That copying of programs should be encourged,
- rather than restricted.
-
- If you have any comments, bugs, additions or improvements,
- please use the address below to contact me .
-
- Bill Seiler
- 317 Lockewood Lane
- Scotts Valley, CA. 95066
-
- SPACEWAR COPYRIGHT 1985 B SEILER.
- below to contact me .
-
- Bill Seiler
- 317 Lockewood L